Job openings
Guerrilla is looking for people who are willing to explore their potential and push their boundaries. If you are interested in one of the job opportunities below, please apply be filling out the required form. We expect a CV, a motivation and, where applicable, a portfolio. Make full use of each field to give us a good impression of yourself. We will get back to you as soon as possible.
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Job Category
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Guerrilla is looking for a digital Da Vinci to work on our upcoming titles as a Senior Character Artist! The successful candidate will be responsible for sculpting high-quality lifelike digital characters, modeling clean and solid games meshes including efficient UV-layout, extracting detail maps, and creating photorealistic materials and textures
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12 December 2011
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Ready to set Guerrilla alight with your awesome lighting skills? As a member of the lighting team, you will collaborate with level designers and environment artists to literally light the way for gamers, so they can enjoy our games to their fullest.
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06 December 2011
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Guerrilla is looking for a heroic Senior Asset Artist to assist us with scenic hero assets! As the successful candidate, you will work with Art Directors and Concept Artists to create photorealistic high quality Hero assets. Your artistic and technical experience will also allow you to solve problems, act as a mentor and be a source of inspiration for the people around you.
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06 December 2011
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Guerrilla is looking for a Junior Asset Artist to become a true asset to our company. As the successful candidate, you will work with Art Directors and Concept Artists to create photorealistic high quality assets. You will also be responsible for checking and integrating outsourced assets into our pipeline.
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06 December 2011
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We are currently looking to expand our production team with an experienced Tech Art Producer. He or she will be responsible for organizing, scheduling and coordinating the duties of three teams: Visual FX, Asset Art and Tech Art.
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06 December 2011
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Guerrilla is looking for a colorful character to work on our character animation pipeline.
As a Senior Character TD or Senior Technical Character Artist, you will be responsible for supporting and developing our Python based character animation pipeline.
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17 November 2011
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The tasks of a Senior Character Animator include designing real-time character movement with the focus on quality and realism, co-operating with game designers and programmers to fulfill tasks according to the production plan.
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08 November 2011
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Do you have a passion for innovation and a flexible mindset? Guerrilla is looking for a Senior TD or Senior Technical Artist with a broad understanding of games and graphics technology, who will co-manage, advise on and participate in the technical art process.
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20 October 2011
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We are currently looking to expand our production team with an experienced Senior Art Producer. He or she will be responsible for the production and the timely delivery of the various graphical components that go into our games: ranging from humble building blocks to complete levels with lighting and special effects, as well as prominent high-detail assets like characters, vehicles and weapons.
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07 October 2011
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If you love games and programming like you love a good cup of coffee – i.e. brimming with hot Java – Guerrilla has just the job for you! As our enthusiastic new Senior Java Developer, you will be responsible for designing and developing the server backend for Killzone 3 and future products.
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06 October 2011
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Do you put the ‘character’ in non-player character? Guerrilla is looking for an AI Programmer.
AI Programmers design and implement new features for the AI systems. AI Programmers also assist the design department in creating game play by creating and modifying NPC behavior
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05 October 2011
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Do you like to keep a clean ship, enjoy maintaining and improving a very data heavy build system? As a Build Engineer, you will be responsible for making sure our build farm runs smoothly, and the build stays (mostly) green.
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04 October 2011
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Guerrilla is recruiting for a C# GUI Tools Programmer to reinforce its Tools & Tech division. Our tools team develops standalone tools (mostly written in C#, sometimes in C++ or Python), as well as editing functionality integrated in game or in Maya (written in C++ and Python). It is also responsible for the asset pipeline, ensuring a smooth flow from the hands of the developers, through various build servers and optimization steps and into the final game.
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04 October 2011
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Being a Game Coder at Guerrilla is like being a little god: you're responsible for laying the foundation for an entire game world. As part of an agile team of designers and artists, you invent ways to break game features down into logical systems which are easy to develop and maintain. You prove these features by building and refining prototypes of your systems, making sure they add to the overall believability of the game world.
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04 October 2011
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Guerrilla is looking for a real grease monkey to work on the nuts and bolts of the game engine. As a Tech Programmer, you often analyze complex requirements and programming structures and turn them into simple, effective designs with even better implementations.
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04 October 2011
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Guerrilla is looking for a Character Concept Artist with a lot of character. As the successful candidate, you will design characters to populate the worlds of our flagship titles.
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11 August 2011
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Development studios are like football teams: you can have the biggest talents in the world, but you need a coach to perfect your game. Guerrilla is looking for a Senior Project Manager / Producer to coach its team of developers. As the successful candidate, you will be responsible for making our ambitious and challenging game projects run as smoothly and efficiently as possible.
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04 August 2011
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Being a Project Manager / Producer at Guerrilla is akin to being a superhero: you’ll valiantly patrol for trouble and use your amazing powers to right wrongs before they escalate. As the successful candidate, you will be responsible for making our ambitious and challenging game projects run as smoothly and efficiently as possible.
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04 August 2011
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Guerrilla is looking for a senior multiplayer designer who eats, sleeps and breathes nothing but multiplayer. As the successful candidate, you assume full ownership over the multiplayer component of our latest project.
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21 July 2011
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Guerrilla is looking for a Shader & Texture Artist to strike the right node! As the successful candidate, you’ll develop the artistic look of the material expressions in our game world. Using your considerable expertise in photography, Photoshop and node-based shader creation tools, you will craft photorealistic organic and inorganic material looks, as well as complex animated special effect shaders such as water, fire and smoke.
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30 June 2011
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We’re looking for an Assistant Art Director who’ll work with the Art Director to develop and maintain high standards of aesthetic and technical aspects of art content.
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20 April 2011
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Saving the environment is easy – just hit CTRL-S. Making the environment convincing and awe-inspiring at the same time is a far more interesting challenge.
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07 April 2011
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Guerrilla is on an epic quest for a Concept Artist with an architectural or industrial design background. Like a modern-day Daedalus, you will design complex environments to contain the monsters and ensnare the heroes of our flagship titles.
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07 April 2011
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General portfolio requirements
When applying for a position at Guerrilla, you are usually required to send your portfolio along with your CV and motivation. This is a chance for you to show us what you can do. Go ahead, impress us.
General Application Requirements
How to Apply
To apply for a position at Guerrilla, please click on the link below the desired job opening. You will be required to enter your CV, motivation and, where applicable, your portfolio.
CV
Your CV (resume) should outline your educational and vocational qualifications, your relevant work experience and the software packages that you are familiar with.
Motivation
When applying for employment, the motivation is just as important as the CV. It introduces you to us, and it gives us a first impression of who you are.
Frequently Asked Questions
The FAQ answer your most common questions. Do you want to know more about applying for a job at Guerrilla? Does your application require a portfolio? All these questions and more are addressed in the FAQ section.
Open Application
We are always on the lookout for talented and passionate people. Do you think you have something to offer Guerrilla? If you do not find the job you are looking for among our current vacancies, you can always send us an Open Application.