Accounting Assistant

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Are you an Accounting Assistant who thrives in creative work environments? Good, because we honestly believe it doesn’t get more vibrant and exciting than Guerrilla, the Sony PlayStation studio behind the Killzone and Horizon franchises, based in central Amsterdam. 

Who we are

In this role, you will collaborate with the wider Finance team. You'll report to Guerrilla’s Financial Controller, who will rely on your self-starter mindset and proactive attitude to help us level up our team. On a regular basis you will work together with other departments to support them with purchases or questions on expenditures. 

What you will do

In this role you can expect to;

  • Ensure purchases are settled on time and with all necessary control
  • Support the organization with purchasing and managing spend
  • Manage AP invoice processing (outsourced with a third party supplier)
  • Offer diverse administrative and training support to Finance, HR & Office (preparing manual payments, vendor requests, invoicing, SAP for PO’s & GR’s, accounting and tax processing and timesheets) 
  • Prepare monthly review of PO status
  • Post local bank entries and credit card statements
  • Support the accounting and planning team with analyzing spend and expected spend

Who you are

We’d love to hear from you if you:

  • Have at least 2 years of experience in similar role within a corporate finance team
  • Have good knowledge of Excel, SAP experience is a plus
  • You strive for data excellence and have a keen eye for detail
  • Comfortable with providing guidance to colleagues on systems and processes
  • Are a good communicator in English and Dutch
  • Are able to work in the EU without restrictions
  • Have a background that adds to the diversity of Guerrilla’s team 


If you think you’re up for the challenge, we’d love to hear from you! Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla. 

A short (10 minute) technical test will be required as part of the interview process. 

Please note: This position is based on-site, in our studio in the heart of Amsterdam.

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Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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