Art Director

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Oversee the art quality of Guerrilla’s external projects.

Guerrilla is looking for an Art Director for External Projects (ADEP) to oversee the art quality and asset integration of our external game projects. As the successful candidate, you will work with internal stakeholders and external teams to create games of the highest possible quality. This a unique opportunity to work at Guerrilla on exciting projects with talented teams across the world.

What you will do

As an ADEP at Guerrilla, we will look to you to:

  • Communicate and protect the values and standards of the IP and franchise.
  • Drive external projects to our high quality standards from an art and asset integration perspective.
  • Be the main spokesperson for all art related topics for external projects.
  • Manage and provide feedback on the art direction, asset integration quality and milestone goals.
  • Provide clear direction and feedback from Guerrilla’s key stakeholders to art directors and (technical) artists at partner companies.
  • Develop style guides covering Horizon universe, including tribes, weapons, and machines, in collaboration with internal art directors 
  • Oversee conversion of game assets and building of asset databases to efficiently manage assets requests that require compatibility with a variety of tools. 
  • Work with Guerrilla’s producers to set milestone goals and evaluate deliverables.
  • Relay information from external teams and projects to the relevant internal stakeholders.

Who you are

We’d love to hear from you if you:

  • Have at least 6 years experience in a senior art related role, with broad exposure to all areas of Art Direction 
  • Bring a deep understanding of all phases of game development, from early concepts to post-launch support
  • Know what it takes to deliver game ready assets, and can provide concrete examples of how you’ve overcome challenges in this regard
  • Can keep a high-level overview, determine priorities, and provide resulting feedback and guidance in a constructive manner
  • Can speak to the challenges in guiding games from concept to launch, and have concrete examples of how you've overcome them in the past
  • Know how to collaborate with external teams in safeguarding and elevating IP quality 
  • Possess a creative and analytical mind
  • Have excellent interpersonal, written and verbal communication skills
  • Are passionate about games, and ideally have prior experience working with high profile, licenced IP 

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

Guerrilla Games respects your privacy. In order to ensure that we comply with the European Union's GDPR regulations, we are asking anyone affiliated with the EU to actively consent to us considering them for a position at Guerrilla Games.

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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