Atmospheric FX Artist

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Do you have a passion for atmospheric effects? Do you want to work in a multi-disciplinary group responsible for the development and implementation of weather, clouds, atmospherics, ambience, fog, and atmospheric effects using cutting-edge real-time technologies? Guerrilla’s Atmospheric FX Team is looking for an ambitious individual with a deep interest in weather and atmospheric effects to join the studio as an Atmospheric FX Artist


As a member of Atmospheric FX you will collaborate with all teams at Guerrilla, especially Art Direction and our FX, Lighting, and Environment Art teams to help meet our aesthetic and in-game requirements using our tools and technology. 

As an Atmospheric FX Artist, we will look to you to:

  • Create, visualize and implement a wide range of particle and shader effects in close collaboration with the FX, Lighting and Art departments
  • Work on a wide range of outdoor and indoor atmospheric effects like rain, snow, dust, and fog
  • Ensure your work runs within performance requirements
  • Set up logic that drives your effects using our visual scripting language


We'd love to hear from you if you:

  • Have concrete experience in Film/Game VFX with an interest in weather and atmospheric effects
  • Have a strong technical and artistic skill set with a passion for building expressive effects and effects shaders.
  • Are experienced with 3D software which utilizes visual scripting languages to build shaders. (Houdini, Maya, Unreal, etc.) 
  • Have a strong understanding of particle systems. (Houdini, Popcorn FX, Cascade, etc.)
  • Are self-motivated to learn and explore new software
  • Enjoy working in an agile, multi-disciplinary team 
  • Proactively solve issues and assist your teammates in doing the same 
  • Have a background that adds to the diversity of our team


If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter and a link to your reel or portfolio. 

Please note: This position is based on-site, in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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