Cinematics Animation Manager


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Who We Are

Guerrilla, the Amsterdam-based creator of the celebrated Horizon series, is dedicated to pushing the boundaries of gaming. We are looking for a skilled Cinematics Animation Manager to join our team and help us continue to innovate in the industry. If you are passionate about creating immersive and engaging experiences through cinematics animation, we want to hear from you. Join us in our mission to constantly push the limits of what is possible in gaming.

What You Will Do

As the Cinematics Animation Manager at Guerrilla, you will provide leadership and support to the cinematics department leads and interface with the production team. You will report to the Studio Animation Supervisor and, together with the Cinematics Animation Director, establish the direction and future trajectory of the cinematics animation team.

  • Collaborate with the Cinematics Animation Director and other core team members to develop the overall vision and to determine technical and production feasibility
  • Work closely with the animation tech team to assess existing tools and facilitate designing custom ones to further improve new or existing animation pipelines
  • Review scripts and identify as well as analyze risks for production
  • Assist Production in the creation of the Cinematics Animation schedule and resource plans
  • Train team members on tools and techniques
  • Raise awareness of new processes
  • Anticipate artistic and technological advancements in the industry, and stay up to date on market trends to define Guerrilla Games best practices.
  • Participate in recruitment to further develop the Cinematics Animation team
  • Foster your team’s professional development
  • Work closely and collaborate with Production, Writing, Design, Art direction, Animation Tech and other departments to realize the vision of the team. Informatively and constructively explain the root causes of risks, blockers and all other related challenges
  • Able to lend a hand creating compelling, entertaining and visually appealing cinematics 
  • Experience creating stylized hand keyed or motion captured animations that have a strong foundation in reality

Who you are 

We'd love to hear from you if you have: 

  • 4+ years of experience in a Lead Animator position, ideally in a studio from which creative vision and direction was set, owned and driven
  • Experience in all stages of cinematics development from concept to release as a Lead
  • Ability to collaborate with the Cinematics Animation Director to ensure that the animations meets expectations of quality, consistency and style
  • Good familiarity with bug tracking software and version management systems
  • Clear and correct communication skills, strong problem solving skills, and a willingness to support the team, directors and production where needed
  • Growth minded and motivated towards teaching, enabling, and coaching the leads within the cinematics team
  • Good eye for detail and quality, as well as being comfortable with body and face mechanics, coupled with a strong understanding of weight, distribution and pacing/timing
  • Working knowledge of current animation techniques in Maya and Motionbuilder

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter that speaks to your reasons for applying at Guerrilla.

Guerrilla Games respects your privacy. In order to ensure that we comply with the European Union's GDPR regulations, we are asking anyone affiliated with the EU to actively consent to us considering them for a position at Guerrilla Games.

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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