Combat Designer

Overview

Design,
Amsterdam, Netherlands

Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re currently looking for a Combat Designer to join our team.

What you will do

  • You will be part of the Combat team; assisting with development of enemies (robots!), weapons and player combat mechanics.
  • You will have ownership over the design and development of individual combat features and systems and take them through a full development cycle from high level design to shippable quality.
  • You will communicate and collaborate with multidisciplinary product teams.
  • You will be pushing character action combat mechanics for the genre to a new level.

Who you are

  • You have a passion for and deep understanding of combat mechanics, and have thoroughly played a wide variety of Western and Asian (character) action titles.
  • You have shipped at least one or more AAA games; designing systems for combat and action games; in the areas of player combat mechanics, and/or enemy design and behavior.
  • You have experience with visual scripting (Unity, Unreal, etc.) or scripting languages such as Lua.
  • You have excellent written and verbal communication skills.
  • You are self-motivated, take initiative and are willing to prototype and pitch ideas to the team.
  • You are open to constructive criticism, know how to listen and give feedback to others.
  • You enjoy working in agile, multi-disciplinary team.
  • You are flexible and approachable.

Plusses

  • Ability to visually express your ideas, for example using Photoshop or illustrator.
  • Experience in 3D editing software and animation software.

Application advice

All applications must be supported with a motivation letter. 

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.