Environment Artist

Overview

3D Art,
Amsterdam, Netherlands

Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re looking for an Environment Artist with a passion for natural landscapes to work on our future projects.

What you will do

  • You will be part of a team of Artists who strive to create lush, compelling and immersive worlds
  • You will focus on providing the creative teams with natural assets you have created - including mockups, detailed sculpts, game meshes and texture bakes
  • You will create mountain peaks, river rocks, and everything in-between
  • You will build natural set pieces and vistas, giving our players the best open world experience they have seen to date
  • You will adhere to the studio’s stringent quality control measures and technical specifications
  • You will be responsible for managing a library of both source and game content

Who you are

  • You have shipped at least one title
  • You have an eye for detail, composition, and story telling
  • You are comfortable with both technical and artistic aspects of Environment Art
  • You can reliably work in a large, diverse team who depends on your output
  • You enjoy both receiving and giving constructive criticism, and are happy to share your knowledge with others

Plusses

  • You have a passion for narrative experiences and nature documentaries
  • You have experience in building shader networks
  • You have used Zbrush, Maya, Substance, World Machine, game editors

Application advice

All applications MUST contain a portfolio of work. We review countless applications, so follow these golden rules when submitting a portfolio:

  • Start with your best and most recent work
  • Only include material that you’re confident will impress us
  • Focus on the discipline you’re applying for. If you’re an asset artist you need to show us game ready assets. Only include other work if it’s relevant
  • Make sure it’s presented in a format which is easy to access and read
  • Remember that this is a games development position. Work examples in games and game engines are more valuable to us.

Our interviews are direct and challenging. Make sure you prepare and research beforehand. Working in the games industry is not always a creative wonderland and can sometimes be frustrating, tedious or difficult. Research and ensure that your expectations are realistic. 

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company.