Financial Analyst

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Are you a Financial Analyst who relishes the thought of working in an international environment and thrives in a dynamic, multifaceted culture? Good, because we honestly believe it doesn’t get more vibrant and exciting than Guerrilla, the Sony PlayStation studio behind the Killzone and Horizon franchises, based in central Amsterdam. 

In this role, you will support various internal teams on diverse financial topics, including projects and budgets. You’ll report to Guerrilla’s Finance Manager, who will rely on your self-starter mindset and proactive attitude to help us level up our team.


As a Financial Analyst at Guerrilla, we will look to you to:

  • Update and share monthly tracking files with the department heads and production team
  • Identify key variances in actuals vs budget for studio and title costs
  • Support the preparation and submission of the studio financial forecast 
  • Contribute to the optimization of the financial processes and systems
  • Work closely with IT, Office and HR to drive improved quality in the PO creation process
  • Establish a collaborative partnership with colleagues in Finance across Sony Interactive Entertainment
  • Provide cover / support for the Finance Manager


We’d love to hear from you if you:

  • Have at least 3 years of relevant experience in Finance
  • Can demonstrate advanced knowledge of, and experience in, MS Excel
  • Possess excellent communication skills in English; both verbally and in writing
  • Are analytical, detail oriented and well-organized
  • Have a passion for, or affinity with, the gaming industry 
  • Completed a university degree, preferably in Finance or Business Studies
  • Are able to work in the EU without restrictions
  • Have a background that adds to the diversity of our team


If you think you’re up for the challenge, we’d love to hear from you! 

Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla. 

Please note: This position is based in our studio in the heart of Amsterdam. 

Apply now »

Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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