Game Design Director


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Are you a veteran combat and gameplay designer? Do you have the chops to take it to the next level? Have a look at this exciting vacancy!

Guerrilla is looking for a Game Design Director. As the successful candidate, you will provide direction to the Combat, Robot and System Design teams and work with multi-disciplinary teams to create a game of the highest possible quality. This is an exceptional opportunity to join Guerrilla, liaison with the Game Director and oversee and direct all aspects related to combat and system design to make the highest quality player experience.

What you will do

As a Game Design Director at Guerrilla, we will look to you to:

  • Be instrumental in setting the direction and quality bars for combat gameplay and core design features.
  • Collaborate with multidisciplinary teams to design, validate and amend high-level design concepts, features and assets, efficiently and to quality.
  • Work with teams of skilled designers through all phases of development from concepting and prototyping to shipping by means of professional collaboration and communication.
  • Evaluate the game and playtest results, and present and discuss analyses with the Game Director, and collaborate on plans to increase quality.
  • Collaborate with the data analytics and player research teams to further the understanding of the player experience and quality.
  • Guide, mentor and assist the leads of Combat, System and Robot Design.
  • Oversee strategic needs in terms of recruitment of top-class talent to strengthen the design teams.

Who you are

We’d love to hear from you if you:

  • Have at least 10 years experience in a senior Design role, with at least 5 years experience in leading and mentoring a team.
  • Are deeply versed in key design areas; combat, player progression, economy, game systems and interactive systems.
  • Know what it takes to establish and safeguard an overarching vision, yet can also work within a set direction.
  • Have a strong passion for combat and game design in video games, and for games in general
  • Have shipped multiple titles with critical acclaim.
  • Thoroughly understand all phases of game development, from early concepts to post-launch support.
  • You have excellent interpersonal, written and verbal communication skills.
  • You have a creative and analytical mind.
  • You are comfortable speaking to the press or audiences.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

Guerrilla Games respects your privacy. In order to ensure that we comply with the European Union's GDPR regulations, we are asking anyone affiliated with the EU to actively consent to us considering them for a position at Guerrilla Games.

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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