Game Tech Programmer

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Guerrilla is looking for a Game Tech Programmer to help extend Decima’s medium level game systems.


You are a generalist programmer and are interested in working on various aspects of a Game Engine.

Who we are

The Game Tech team is responsible for various systems in the Decima engine. We work on animation, physics, streaming, a visual scripting language and tools to measure and analyze many aspects of the game. This tool starts the game and measures many performance related parameters at many locations in the game and stores the data in a Cassandra database. The results of these tests and other sources of data are displayed as charts and graphs in a visualization application developed by the Game Tech team.

What you'll do

  • You will design, build and extend the systems described above, with an initial focus on the data collection and analysis framework described above. 
  • You will have to become very familiar with the Decima engine to understand its performance characteristics and how to best gather the relevant data with minimal impact. 
  • You will help analyze the data and pinpoint problems in the code and/or content and help fix the issue. 
  • You will enable other users of the system to build their own tests and to create their own dashboards. 

Who you are

  • You have strong communication skills and a good command of the English language.
  • You have a helpful, solution-oriented attitude.
  • You are an experienced C++ programmer and care about writing readable and maintainable code. 
  • You have very good analytical skills and know how to present and interpret data. 
  • You have an affinity with games. 


  • You have experience with SQL / noSQL databases. 

How to apply

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter, and links to:

  • A C++ code sample that showcases your programming skills. Candidates that cannot show code samples should indicate this and we can discuss alternatives.
  • Any hobby or other relevant projects you developed.

Apply now »

Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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