Hard Surface Artist

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Do you have a passion for creating highly detailed assets? Guerrilla’s Hard Surface Team is looking for an ambitious individual with a deep interest in assets to join the studio as a Hard Surface Artist.


As a Hard Surface Artist, we will look to you to:

  • Collaborate with other teams to determine asset specifications and guidelines
  • Work with multiple asset creation pipelines, and techniques
  • Work in support of the Lead Asset Artist and Art Director, directly interacting with contractors/outsourcing
  • Leverage your skills in sculpting, texturing, shading, lighting and articulating to bring life to a wide variety of game assets
  • Create art packages for external vendors
  • Provide feedback and direction to our outsourcing partners at all stages of asset production to ensure artistic and technical quality via documentation and direct communication
  • constantly push yourself to improve


We'd love to hear from you if you:

  • Are experienced in all aspects of asset creation, from concept to delivery. Specifically, you:
  • understand surfacing, can create fantastic textures and can author materials
  • have an appreciation of rigging and articulation, including how topology can influence deformation
  • know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance
  • Understanding of anatomy is a plus
  • Are a great sculptor, who can work in any style – real or expressive, hard-surface or organic
  • Have previous experience working with an outsourced production model, including freelancers and subcontractors and know how to deliver high quality assets that have been produced by external vendors
  • Have a solid understanding of game design principles, and an appreciation of how asset art decisions can affect both playability and design production. 
  • Have a good grasp of your own strengths and weaknesses, and know how to leverage them in a collaborative setting
  • Take an active interest in in the latest technologies, workflows, processes and methodologies used in your domain
  • Are driven by both the technical and artistic sides of game asset production
  • Are high on initiative, have great written and verbal communication skills, and know how to manage your time effectively
  • Have a background that adds to the diversity of Guerrilla’s team


If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Please submit a cover/motivation letter, a copy of your CV and a  portfolio with well-presented, PBR textured, game-ready assets made from a high poly base rendered in a real time environment.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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