Hard Surface Modeler (Junior / Regular)

Overview

3D Art,
Amsterdam, Netherlands

Guerrilla is looking for motivated and skilled Hard Surface Modelers of high quality and cutting edge standards.

What you will do

  • You will model and texture high-quality robots and weapons.
  • You will deliver high-quality art assets and ensure their efficient integration in the game.
  • You will implement assets in our engine for reviewing purposes.
  • You will guide and review contractors/outsourcing as part of the asset art team.
  • You will troubleshoot problems on reintegration of outsourced assets.
  • You will set up, maintain and update hero asset briefings during the process of asset creation.
  • You will maintain a universally high standard of quality on all assets through regular reviews and feedback.
  • You will ensure that all assets function correctly in game and meet all technical requirements.
  • You will contribute to any part of the hard surface production pipeline when necessary.

Who you are

  • You’re a great sculptor/modeler, who can work in any style – real or expressive, hard-surface or organic.
  • You have experience in Substance Painter/Designer and an advanced understanding of Zbrush and Maya.
  • You have a professional attitude; you are a good team player, proactive and can solve problems on your own initiative.
  • You have a good understanding of materials in both their nature and their creation for physically based rendering
  • You have an excellent technical and artistically understanding of creating assets based on a given 2D concept from mockup to final in-game integration.
  • You have an excellent understanding of modeling for games, animation and deformation (clean topology and edge flow).
  • You have advanced skills in producing high quality texturing/materials in given resource guidelines.
  • You’re articulate, have strong written and verbal communication skills and a good command of the English language.
  • You are someone who keeps up to date with the latest tools and techniques.
  • You embrace feedback and critique and work well under pressure.
  • You are self-organized and know how to manage your time efficiently.
  • You are able to meet deadlines under tight schedules.

Plusses

  • You have experience with scripting in Maya.
  • You are able to make tools to optimize production values.
  • You have experience working with outsource studios. 

Application advice

  • Applications without portfolios will not be considered.
  • Start with your best and most recent work.
  • Only include material that you’re confident will impress us.
  • Focus on the discipline you’re applying for. If you’re an asset artist you need to show us game ready assets. Only include other work if it’s relevant.
  • Make sure it’s presented in a format which is easy to access and read.
  • Remember that this is a games development position. Work examples in games and game engines are more valuable to us.

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.