HR Generalist

Apply now »

Be the liaison between the business and the people of a dynamic international game development studio.

In this role you will be supporting your designated group to achieve its strategic objectives in collaboration with the HR Business Partner assigned to your group.


As HR Generalist, you will be part of a diverse team consisting of: two HR Generalists, three HR Business Partners, one Compensation and Benefits Specialist, two Talent Acquisition Business Partners, a Talent Acquisition Coordinator and a Payroll Consultant. All reporting into the HR & Talent Acquisition Manager.


  • Act as the first point of contact for your stakeholders for all “routine” questions, providing advice, guidance and coaching to both staff and managers in all aspects of HR and escalate to the HRBP when needed;
  • Provide full cycle administrative support for the studio employee population (employment contracts, employer’s declarations, compensation and reward letters, registration to our different benefits providers, record of sickness management,...)
  • Build effective relationships with staff at all levels as is with external partners (payroll provider, immigration and relocation agency, ARBO services, benefits providers, external auditors)
  • Guide our employees through their onboarding process (set up welcome packs, organize and deliver our new hire introduction, work with our Office team on set up of temporary housing,…)
  • Support our employees and new hires on all aspects of their immigration and relocation
  • Coordinate our payroll with our ADP/Payroll consultant
  • Be proactive in identifying people issues with the HR Business Partner assigned to your group and implement pragmatic and business orientated solutions;
  • Provide first line sickness management support
  • Maintain correct data in Workday (audit and update where needed), collaborate with our global HRIS team
  • Support through the yearly Audit process with our external auditors
  • Work with our Financial Assistant on required Purchase Order (create, receive goods and manage this process)
  • Collaborate with your HR colleagues and contribute to HR projects
  • Keep up to date with legal requirements, providing suggestions for changes.
  • Where necessary, support the HR & TA Manager to align Guerrilla HR practices with those of the parent company Sony by liaising with Central HR and collaborate the rest of the PlayStation Studios.


You have 1-3 years of relevant HR Operations/Generalist experience with an international Technology / Software company;

  • You are a problem solver, proactive and comfortable in partnering with employees at all levels
  • You are a networker: and able to develop strong relationships with those who have knowledge and make decisions;
  • You have a healthy curiosity and the desire to learn all aspects of the studio and help attaining their goals;
  • You thrive for data excellence and have a keen eye for detail
  • You have a good understanding of Dutch Labour Law
  • You are Fluent in English and Dutch communication, both written as well as verbally;
  • You have an interest in the gaming industry.
  • You have a great sense of humor, you will be spending most of your day with our HR team and while we are very serious about our work, we also like to have fun together.


Please note: This position is based in our studio in the heart of Amsterdam. This role requires you to be working onsite, in our studio, at least 4 days a week. 

If you think you’re up for the challenge, we’d love to hear from you! Hit the “apply now” button. Be sure to submit your CV Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla

Apply now »

Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

Back to top