Lead Central Teams Producer


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Connect all developers, engage in problem solving and help us to ship the best games possible!“

Production

Production  
Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for innovations. As a Lead Producer you will play a key role in the Production Leadership Teams, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques. 

What you will do

As our Lead Central Teams Producer, you will be responsible for owning the high level strategic production management of all content teams for the studio, you will report directly to the Production Director and have a team of discipline expert producers reporting to you.

Your responsibilities and tasks:

  • Developing and maintaining a complex multi-project asset request and scheduling system
  • Partnering with other Lead Producers to ensure we have a clear process for requesting, prioritizing, negotiating and delivering of assets for our multiple projects
  • Managing a team of Junior to Principal Producers assigned to the Central teams division
  • Building and maintaining effective and ever evolving production processes and strategies for the central teams division, working with the Production Director.
  • Delivering regular project health updates to the Production Director and Studio Management
  • Contributing to overall studio process improvement, production recruitment and tools development
  • Ensuring all aspects of your division run as smoothly and efficiently as possible while clearly reporting risks and course correcting when needed.
  • Working closely with the Production Leadership Group, negotiating priorities between projects and ensuring all projects have its asset and technology needs aligned with the other studio goals.
  • Managing all stakeholders and dependencies in your division, dealing with a large number of different teams (and different dynamics);
  • Maintaining division schedules and status reports, dealing with possible risks and inevitable changes/alterations to original planning before they impact the schedule or overall end result;
  • Evaluate cross-discipline development pipelines to present well researched improvement ideas to the production director;
  • Partner with leads and directors to drive innovation, quality and efficiency in large areas of development

Who you are

We'd love to hear from you if you:

  • Have 7 or more years of experience in games as a Senior Producer (or above),  on AAA games working with complex cross disciplinary teams;
  • Have experienced all stages of AAA development from concept to release as a Senior Producer (or above);
  • Are driven by the opportunity to contribute to and improve the quality of our highly ambitious games
  • Enjoy creating, maintaining and improving complex development processes
  • Thrive on opportunities to engage in high pressure problem solving;
  • Are capable of reading between the lines to clearly identify the most critical points in development discussions;
  • Enjoy taking a large number of variables, boiling them down to a clear and driven message with achievable goals.
  • Enjoy mentoring fellow producers for their career growth
  • Love working with exceptional creative talent on benchmark setting projects

Interested?
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

 

Apply now »

Frequently asked questions

 

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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