Lead Combat Designer


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If designing exhilarating tactical combat is your cup of tea, look no further!

Guerrilla is looking for a Lead Combat Designer to oversee the design and development of Combat features and mechanics. As the successful candidate, you will head up the Combat Design team and work with multi-disciplinary teams to create a game of the highest possible quality. This is a unique opportunity to work with talented teams on setting the direction and raising the quality bar for combat in our next game.

What you will do

As a Lead Combat Designer at Guerrilla, we will look to you to:

  • Manage, organize and mentor the Combat Design team, setting quality standards and goals and assisting and supporting them in their learning of good work practices.
  • Help set the direction and vision for combat gameplay, in liaison with the Game Design Director and Game Director.
  • Collaborate with multidisciplinary teams to design, validate and amend high-level design concepts, features and assets, efficiently and to quality.
  • Evaluate the game and playtest results, and present and discuss analyses with the Game Design Director, and collaborate on plans to increase quality.
  • Collaborate with the data analytics and player research teams to further the understanding of the player experience and quality.

Who you are

We’d love to hear from you if you:

  • Have at least 5 years experience in a senior Design role, with at least 3 years experience in leading and mentoring a team.
  • Are deeply versed in all aspects related to Combat Design and aim to create high quality player experiences.
  • Possess a deep understanding of all phases of game development, from early concepts to post-launch support.
  • Have shipped at least one Action title with critical acclaim.
  • Have a strong passion for combat in video games, and video games in general..
  • Have excellent interpersonal, written and verbal communication skills.
  • Have a creative and analytical mind.
  • Are comfortable speaking to the press or audiences.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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