Our Online Tech team
Our Online Tech team builds reliable, maintainable and performant online systems. We work with various other disciplines to create tools needed to build online game features. We deliver the networking and replication layers for both game client and server, integration with online platform services (e.g. PSN), authentication, matchmaking, leaderboards, and online player profiles. The team works in close collaboration with our Online Infrastructure team, which designs and maintains the build and deployment environments for our servers.
To sync multiple game clients in real time we're using C++ and a custom UDP-based protocol. For everything else we use industry-standard web technologies: Java, Tomcat and Spring. Our game communicates through REST and has a persistent HTTPS connection to receive notifications. We share as little state as possible between web instances and use Hazelcast to synchronize when needed. We use Amazon EKS to host our servers and use other AWS services like S3 and DynamoDB to store persistent data. We also maintain a modern Angular app to facilitate moderation and run-time service management.
Guerrilla is looking for an experienced and passionate Lead for the Online Tech team to help build reliable, maintainable and performant online systems. We are searching for someone with a service mindset, a drive for continuous improvement, and a wide technical breadth spanning from backend web services to real time game networking.
What you will do
- Manage the Engineers of the Online Tech team
- Architect and build game services and game engine networking features
- Ensure systems and services are stable, performant, safe and secure
- Work with game and other tech development teams to enable and optimize game features
Who you are
- You are growth minded and motivated towards teaching, enabling, and coaching other Engineers
- You have at least 5 years experience developing for multiplayer games
- You have excellent organizational and time management skills, and the ability to work on multiple projects at the same time
- You have excellent problem-solving and troubleshooting skills, good attention to detail and documentation skills
If you are up for the challenge, hit the “apply now” button to submit your application to us.
Frequently asked questions
Q: Does Guerrilla offer remote positions?
A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.