Lore Historian / Archivist

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Bring our past into our future

Our narrative team

Our narrative team oversees storytelling in Guerrilla games and other media. In addition to working on the narratives for the Horizon games, our team also helps develop content for transmedia like comics, art books, and other products.  To achieve the highest possible standard, we collaborate closely with designers, artists, animators, actors and technicians throughout the studio and beyond.

What you will do

As Guerrilla’s first Lore Historian/Archivist, you will:

  • Help Guerrilla build a clean and accessible internal database (wiki format) of all previous Horizon storytelling – both from our games and from other media.
  • Organize and audit this database to keep it relevant over time.
  • Collect and organize art and visual depictions of our characters, enemies, and locations for internal reference.
  • Answer questions from various game teams and external parties about Horizon’s lore. Provide clear, organized references about requested narrative topics.
  • Develop presentations on Horizon’s lore to help familiarize new hires and external parties with our storytelling.
  • Support narrative, design, and art teams in the development of new stories in the Horizon universe.
  • Review transmedia content for narrative accuracy and cohesion.

Who you are

This is a brand-new position within Guerrilla. We are looking for a candidate that can demonstrate:

  • Clear and concise English written communication skills (technical writing, marketing copy, journalism, etc).
  • Strong familiarity with using wiki-style software (Confluence, MediaWiki, etc.). Prior experience organizing a large knowledge base is a huge plus!
  • Competency with word processing (Microsoft Office, Google Docs) and basic photo editing software (Photoshop or similar).
  • Previous experience with summarizing narrative content: Writing blogs, articles, or video essay scripts, contributing to a fan wiki, etc. 
  • A deep understanding of at least one big franchise’s narrative (if it happens to be Horizon, great!).


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter and at least three (3) wiki-style writing samples of 250-500 words each. We are looking for samples that summarize specific moments or characters in an IP’s narrative content, written so a newcomer can understand their purpose in the overall story. 

Before applying, look at our previous releases in the Horizon franchise – if you can, play them. In your cover letter, please include your reason for applying at Guerrilla, your background, and briefly describe your interest in the Horizon franchise.

For your writing samples, PDFs are preferred. Please ensure each sample is no longer than 500 words. We’re seeking examples of clear, concise writing; brevity is an asset! 

When selecting or composing your writing samples, be sure to choose samples that a complete newcomer can understand, even if they’ve never watched or played the IP before. We’re seeking a candidate that can help us educate people – anything that shows that will be a plus. 

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

Apply now »

Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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