Machine Learning Engineer


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We are seeking a dedicated and experienced Machine Learning Engineer to join our game studio. In this role, you will have the opportunity to develop innovative machine learning models that will aid our artists in their workflow and elevate the overall game experience. From the early conception and prototyping stage all the way to integration in production-ready tools and our game engine.

What you will do

As a Machine Learning Engineer at Guerrilla, you will:

  • Collaborate with cross-functional teams, including game designers, artists, and programmers, to identify areas where machine learning can improve content creation pipelines and final game quality.
  • Design and develop machine learning models that optimize content generation processes such as facial and skeletal animation, 3D and 2D art, music and other audio.
  • Preprocess and transform large amounts of data, extracting meaningful features to improve the accuracy and efficiency of machine learning models.
  • Integrate machine learning models into artists tools and pipelines.
  • Continuously evaluate the performance of deployed machine learning models and iterate on them to achieve better results.
  • Optimize machine learning model inference for real-time evaluation on PlayStation systems.
  • Collaborate with other PlayStation studios, technology and research teams to foster collaboration and knowledge sharing.
  • Stay up to date with the latest advancements in machine learning.

Who you are

This role would suit an experienced games industry programmer with a passion for machine learning, or an accomplished machine learning engineer with a strong understanding of 3D math/geometry. Core skills include:

  • You have a professional or academic background in Machine Learning, along with practical experience in implementing novel deep learning and generative models.
  • You possess strong 3D math and geometry skills typically used in game technology.
  • You are an excellent collaborator with great interpersonal skills, enabling you to work effectively with multidisciplinary teams.
  • You have extensive experience with Python.
  • You have experience with relevant libraries for machine learning such as PyTorch or Tensorflow, and other libraries typically used for data preprocessing and visualization. 
  • You are passionate about games and creating games.

Plusses:

  • Knowledge of C++
  • Experience with game engine architectures (e.g., Unity, Unreal Engine)

We Offer

A full-time position in a dynamic and exciting work environment, with excellent primary and secondary benefits and relocation (if required). You’ll get to work with some of the world’s most talented game developers, in our studio in the heart of Amsterdam!

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and if available, a link to a sample of your code showcasing your machine learning expertise or relevant projects.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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