Narrative Director


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Guide the vision for storytelling as the world of Horizon evolves into the multiplayer space.

Our writing team

Our writers are driven to push the boundaries of storytelling in multiplayer games. We want players to feel hooked by our characters, enjoy sharp dialogue, and savor joint adventures long after they put down the controller. To accomplish these goals, we collaborate closely with designers, artists, animators, actors and technicians throughout the studio, and beyond.  

What you will do

As a Narrative Director, we will look to you to: 

  • Partner with project directors and studio creative leadership to establish, maintain, and communicate the narrative vision for the game.
  • Create, assess, and improve high-level narrative designs for gameplay features and modes.
  • Embrace and evangelize the overall vision for the Horizon IP as it pertains to the online project.
  • Guide a diverse team of writers in the creation of a multitude of new characters and stories.
  • Support teams in our studio with their narrative needs while advocating for the game’s emotional arc.
  • Lead by example in an evolving AAA studio environment.

Who you are

To be considered as a candidate for this role, we expect you to:

  • Have repeatedly proven your ability to lead narrative efforts on large, complex game projects from inception to commercial launch.
  • Have concrete examples of how you've innovated in story development and narrative design.
  • Leverage your background in dramatic writing and story structure in your work.
  • Function as an enthusiastic, inspirational leader to your team, peers and those beyond your discipline.
  • Be versed in all aspects of the story design process, including ideation, writing, revision, editing, responding to multiple sources of feedback, and self-critique.
  • Possess extensive knowledge of stories and narrative design in open-world RPG games, online games, and MMORPGs.
  • Be ready to share samples of your work upon request.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and cover letter.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

In your cover letter, please include your reason for applying at Guerrilla, your background and how you became a writer/narrative designer, and briefly describe the proven methods you rely on to create great stories.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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