Outsourcing Asset Artist


Amsterdam, Netherlands

Provide feedback and direction of our outsourced asset art production

The role

As a member of our Asset Art team you will be working under the guidance of one of our Art Directors and be responsible for ensuring that production of our assets are of a consistent quality, conforming to our art style and integrated into game according to specification. 
This is a generalist role which will allow you to work in many different areas, but one that will primarily require you to work with content created by other people.

What you will do

As an Outsource Asset Artist, your main tasks and responsibilities are:

  • Providing feedback and direction at all stages of asset production to ensure artistic and technical quality via documentation and direct communication with our outsource partners;
  • Creating art packages for outsourcing;
  • Integrating approved art assets into the game;
  • Understand and applying multiple asset creation pipelines, and techniques;
  • Creating, fixing and polishing models and textures to target specifications;
  • Collaborating with other teams to determine art specifications and guidelines;
  • Additional responsibilities may be assigned depending on the stage of production.

Who you are

We’d love to hear from you when you are an (outsource) asset artist with the following skills and expertise:

  • You have experience working on collaborative game projects. Released game titles are preferred, but academic projects and mod experience are great as well;
  • You have competent Maya modeling skills, including;
    • High resolution modeling;
    • Game resolution modeling;
    • UV mapping;
    • Mesh Optimization;
    • Knowing how to create block meshes.
  • You have competent PBR texturing skills using Photoshop and you are familiar with Zbrush and high poly sculpting;
  • You are familiar with game engines such as Unity or Unreal.

Application advice

If you really want to impress us with your application, we’d advise you to prepare your portfolio with well-presented, PBR textured, game ready assets made from a high poly base rendered in a real time environment. It also helps if you trim down your portfolio, showcasing the work you are most proud of first. Well-made, hand crafted PBR materials and textures impress us more than Substance materials.


If you think you’re up for the challenge, we’d love to hear from you! Be sure to submit your CV, cover letter and a link to your portfolio. For more information you can contact Mr. Wessel Haytink (Studio Recruiter) at recruitment@guerrilla-games.com.

Closing date

Please be sure to submit your application before March 26, 2019. 


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.