Principal Character Artist


Character Art,
Amsterdam, Netherlands

Transform character concepts into fully developed models that wow our players

Our Character Art Team

Guerrilla’s Character Art team is a multifaceted group of artists with a single focus: bringing the diverse tribes of Horizon’s worlds to life. Working hand-in-hand with peers in other teams at Guerrilla, as well as external partners, this international team of creative problem solvers produces a large variety of content while retaining a tight-knit culture.

What you will do

As a Principal Character Artist at Guerrilla, we will look to you to:

  • Collaborate with artists, designers and engineers to concept and create exciting characters in a variety of styles
  • Supervise and inspire your team members and external partners by actively mentoring and training them, both creatively and technically
  • Set quality standards and ensure that those standards are maintained by conducting regular asset reviews &nbsp
  • Work closely with your peers in Art Direction and other Art disciplines to ensure stylistically consistent, world-class output

Who you are

We’d love to hear from you if you:

  • Have at least 5 years of experience in a supervisory role as a Character Artist
  • Have experience in all game development cycles (pre-production, production, post-production), and have shipped at least 1 AAA game
  • Have mastered your craft, from modeling, to surfacing, to rendering and articulation:
    • Anatomy
    • Color theory, values, form, shape language and silhouette
    • Modelling for articulation, and deformation
    • Texturing and Surfacing, both from an artistic and technical POV
  • Are versatile, and can apply your skills to a variety of styles – real or expressive, hard-surface or organic
  • Can take, understand and apply art direction, and are comfortable with constructive criticism and feedback
  • Are adept at setting and communicating quality standards within your team, as well as with freelancers and external partners
  • Have an innovative mindset, and take initiative in improving pipelines and processes
  • Have a track record of successful collaboration
  • Have great written and verbal communication skills

Bonus points if you:

  • Have a passion for the Horizon Franchise
  • Proficiency with Maya, Zbrush, Substance Designer/Painter


Please note:

This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter and a link to/PDF of your portfolio.


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.