Principal World Concept Artist

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Direct the creation of high quality environment concept art

The role 

As a Principal World Concept Artist at Guerrilla, you will have a fundamental hand in defining the look and feel of our game environments. Working in close collaboration with our Art Directors and Art Leads, you'll explore, visualize and develop fitting project styles and moods. In turn, you'll work with both your peers in the studio as well as external partners to safeguard stylistic consistency.

What you will do

As a Principal World Concept Artist, we will look to you to:

  • Produce high quality concept art with good understanding of color, light and design esthetic
  • Explore different style treatments through an iterative design process
  • Safeguard consistent art style across departments
  • Lead and mentor concept artists as you collaborate on various design tracks
  • Provide feedback and direction to our outsourcing partners and guide them in their tasks
  • Work cross-discipline to gather ideas and inspire others

Who you are

We’d love to hear from you if you:

  • Are a master of traditional arts, with strong drawing abilities and experience in creating environmental art
  • Have a body of work that evidences bold color usage and strong stylization skills
  • Have a solid grasp on the tools required to explore differently styled game worlds
  • Are a strong communicator who can collaborate across disciplines and can inspire through high quality art, to build visually stunning environments.
  • Have at least 5 years of experience working on AAA titles or features as a principal concept artist or above
  • Have a strong understanding of color theory and how to apply that in your work
  • Are passionate about games and game development
  • Skilled in 3D is a bonus, but not a requirement


If you think you’re up for a challenge, we’d love to hear from you! You can apply by hitting the “apply" button. Be sure to submit your CV, cover letter and a link to your portfolio.

Please add the link to your (online) portfolio (i.e. ArtStation). 

Guerrilla Games respects your privacy. In order to ensure that we comply with the European Union's GDPR regulations, we are asking anyone affiliated with the EU to actively consent to us considering them for a position at Guerrilla Games.

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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