Principal Gameplay Animation Producer


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Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.

What you will do:

As a senior member of the Production team, reporting to the Central Teams Lead Producer and the Studio Animation Manager, your role is not just about producing—it's about driving world-class animation and crafting next-gen animation tools and technologies.

You will work closely with Animation Direction and Production teams, contributing to the development and improvement of processes, managing requests and budgets, and providing crucial input for schedules, team growth, and external partnerships.

As a Principal Animation Producer, we will look to you to:

  • Be a positive force that identifies critical success issues, removes roadblocks, and drives efficiency and accountability in execution.
  • Facilitate intake of requests from multiple projects, weighing against available resources, and mapping on a cross-project schedule.
  • Partner with Animation Direction and department Leads on strategy, ensuring alignment between area and project objectives.
  • Work closely with the Production team to ensure continuity of content and appropriate resource distribution between teams.
  • Facilitate inter-departmental communication with teams such as art, VFX, lighting, audio, writing, and world design to mitigate sophisticated co-dependencies.
  • Ensure the health, culture, and efficiency of your team, fostering an environment that embraces changes and revisions for continuous improvement.

Who you Are

To be considered as a candidate for the role, we expect you to:

  • Have extensive experience in producing Animation teams, you've not only led teams through feature development but have left a lasting impact in planning, execution, delivery, and post-release support.
  • Possess a deep understanding of real-time animation pipelines and are excited to engage with a proprietary toolset/engine, as well as AI and Gameplay Code.
  • Thrive in an ever-changing work environment, readily embracing changes and revisions to improve the game.
  • Effortlessly connect with artistic and technical team members, and seamlessly switch between day-to-day firefighting and high-level strategy.
  • With strong oral and written English communication skills, you excel at tracking work, mitigating risk, and ensuring effective communication throughout your team.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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