Principal Gameplay Systems Designer

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Guerrilla is looking for an experienced and hardworking Principal Gameplay Systems Designer to help build a variety of meaningful choices in core gameplay loops. We are searching for an outstanding candidate capable of designing and using gameplay systems and their parameters to build items and character skills that can result in fun, exciting and spectacular experiences.

As a successful candidate, you will work closely with System Designers, UI/UX Designers, Gameplay Programmers and multi-disciplinary teams to build gameplay systems and contents that offer variety and excitement to engage our players on a tactical layer.

What you will do

As a Principal Systems Designer (Online) at Guerrilla, you will:

  • Design, prototype and implement gameplay systems and contents related to character skills, items and power progression.
  • Work closely with the Combat Designers and Engagement Designers to develop systems that allow players to make choices that affect their gameplay experience from minute to minute gameplay to overall account progression.
  • Work closely with your Lead, Directors and Producers to ensure a timely delivery of design documents and in-game features.
  • As an expert in gameplay systems design, you'll provide guidance and mentorship for junior to senior level Gameplay Systems Designers.
  • Collaborate with multidisciplinary teams to implement gameplay features from concept to release at highest possible quality in timely manner.
  • Collaborate with the data analytics and player research teams to analyze player’s behaviors and metrics to continuously improve the game and to evaluate gameplay systems for continuous iteration and improvements.

Who you are

  • You have 8+ years of experience as a Senior Gameplay System Designer on multiple shipped titles with proven experience working on gameplay systems related to character skills, items and power progression.
  • During your career, you have shipped at least one AAA game where you were heavily involved in Gameplay Systems Design, preferably for an online multiplayer action game.
  • You have a passion for, and deep understanding of, third-person action games and have thoroughly played a wide variety of different titles.
  • You have excellent interpersonal, written and verbal communication skills.
  • You have technical understanding of visual scripting languages, animation state machine, and challenges of state replication.
  • You are comfortable with providing and receiving constructive criticism.
  • You are self-motivated and take initiative.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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