Principal Producer

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Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.

Our Production Team:

As a principal member of the Production team, your role will be to empower world-class design, art, and engineering teams to craft an engaging next-gen online experience and drive delivery across large cross-functional areas of the project.

You will work closely with Direction, Lead, and Production teams, contribute to the development and improvement of processes, craft schedules, roadmaps, backlogs, and provide crucial input for innovation & strategy. This role reports to the Lead Producer.

What you will do:

As a Principal Producer, we will look to you to:

  • Work with Game Direction and department Leads on strategy, ensuring alignment between feature and project objectives.
  • Keep an up-to-date schedule at all times, craft scenarios to mitigate change requests, and create clear communication strategies for the team and leadership.
  • Collaborate closely with the studio Production team to ensure continuity of content and a common understanding of progress toward milestone goals.
  • Facilitate inter-departmental communication with teams such as design, code, art, VFX, lighting, audio, and writing to coordinate delivery across sophisticated co-dependencies.
  • Take accountability for delivery by applying game production methodologies to ensure timely and successful delivery of projects.
  • Be a positive force that identifies critical success issues, removes roadblocks, and drives efficiency and accountability in execution.
  • Ensure the health, culture, and efficiency of your team, fostering an environment that embraces changes and revisions for continuous improvement.
  • Contribute ideas openly and regularly for improvements to our studio practices at Guerrilla.

Who you Are

To be considered as a candidate for the role, we expect you to:

  • Have 5 or more years of experience in games as a Senior Producer (or above), on AAA games working with complex cross-disciplinary teams. 
  • Experienced all stages of AAA development from concept to release as a Producer. Post-launch experience with a Live Service game is a plus!
  • Maintain extensive experience in producing game dev teams, leading teams through feature development, and have left a lasting impact in planning, execution, delivery, and post-release support.
  • Have demonstrable expertise in agile game development practices on mid-to-large scale teams and speak to experience developing new game features and optimizing content delivery pipelines.
  • Thrive in an ever-changing work environment, readily embracing changes and revisions to improve the game.
  • Effortlessly connect with design and technical team members, and seamlessly switch between day-to-day firefighting and high-level strategy.
  • Excel at tracking work, mitigating risk, and ensuring effective communication throughout your team.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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