Help guide the creation of stories and dialogue with dramatic conflict and subtext.
Our writing team
Our writers are driven to push the boundaries of dramatic storytelling in open-world games. We want players to feel hooked by our quests and characters, to enjoy dialogue that crackles, and to savor our stories long after they put down the controller. To accomplish these goals, we collaborate closely with designers, artists, animators, actors and technicians throughout the studio, and beyond.
What you will do
As a Principal Writer, we will look to you to:
- Take ownership of complex narrative features and content;
- Pitch compelling ideas for game quests, factions and backstories;
- Write quest dialogue, systemic dialogue, story outlines and faction documents;
- Develop narrative designs for quests, gameplay activities and game features;
- Support teams in our studio with their narrative needs while advocating for the game’s emotional arc;
- Act as an example for junior writers to help them level up.
Who you are
We’d love to hear from you when you:
- Have 6+ years of experience as a game writer at a AAA studio, having shipped multiple AAA game titles;
- Have a background and/or had training in dramatic writing and story structure;
- Have experience with complex narrative design tasks and branching dialogue systems;
- Possess extensive knowledge of stories and narrative design in open-world RPG games, online games, and MMORPGs;
- Are proficient with prompt revisions based on rapidly evolving feedback;
- Can share 3 writing samples (10 pages or less) demonstrating a clear understanding of dramatic conflict and skill with dialogue.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, cover letter and at least 3 writing samples (10 pages or less each).
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
In your cover letter, please include your reason for applying at Guerrilla, your background and how you became a writer, and briefly describe the proven methods you rely on to write great stories.
For your writing samples, PDFs are preferred. Please ensure each sample is no longer than 10 pages, though shorter is often better. Before applying, look at our previous releases - if you can, play them.
When selecting or composing your writing samples, be sure to include samples that reflect the style, tone and particularly the modes of storytelling seen in our previous releases. Your samples need to demonstrate you can write the kind of games we make.
It is strongly advised that among your samples you include at least one script for a game cinematic/cutscene, preferably written in screenplay format. We need to see that you can craft dramatic scenes, and that you have a good ear for dialogue.
It is preferred that your other samples are also examples of games writing, if possible.
Frequently asked questions
Q: Does Guerrilla offer remote positions?
A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.