Production Asset Artist


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Create high quality 3D game art for the world of Horizon

The role 

As a member of our Asset Art team, you will work on a wide variety of tasks throughout the course of a project. Primarily, you will work with content created in collaboration with other artists, making sure that our 3D assets are of consistent Guerrilla-level quality, that they conform to our art style, and that they’re integrated successfully into our games. You can expect to do this work under the guidance of our Asset Art Supervisor and of one of our Art Directors.

What you will do

As a Production Asset Artist, we will look to you to:

  • Collaborate with other teams to determine asset specifications and guidelines
  • Create art packages for external vendors
  • Provide feedback and direction to our outsourcing partners at all stages of asset production to ensure artistic and technical quality via documentation and direct communication
  • Work with multiple asset creation pipelines, and techniques
  • Create, adjust and polish models and textures to target specifications
  • Integrating approved assets into the game
  • Contribute your expertise on various other tasks like internal asset creation, asset troubleshooting, game optimization, art refactoring, asset kit-bashing, pipeline R&D and shader testing.

Who you are

We’d love to hear from you if you are an Asset Artist with the following skills and expertise:

  • You have demonstrable experience working in cross-functional teams for complex game projects. Released game titles are preferred, but academic projects and mod experience are great as well;
  • You have competent modeling skills, including:
    • High resolution modeling
    • Game resolution modeling
    • UV mapping
    • Mesh Optimization
    • Knowing how to create block meshes
  • You have competent PBR texturing skills using Photoshop, have experience working in Maya and are familiar with Zbrush and high poly sculpting
  • You are familiar with working in game engines such as Unity or Unreal

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Please submit a cover/motivation letter, a copy of your CV and a  portfolio with well-presented, PBR textured, game-ready assets made from a high poly base rendered in a real time environment. 

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions

 

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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