Production Asset Technician (Technical Artist)

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Help us gather, organize and distribute Guerrilla’s digital assets and manage asset requests across all of Guerrilla’s projects 

Guerrilla is looking for a talented, organized, and motivated Production Asset Technician for a unique opportunity to work together with our talented teams at Guerrilla on exciting projects like Horizon Call of the Mountain or the announced Horizon Netflix show. 

What You Will Do

As a Production Asset Technician at Guerrilla, we will look to you to:

  • Work with our franchise team, internal asset teams and the studio asset art leads to organize, gather, check, package and provide our unique IP assets to our multiple external project partners.
  • Be responsible for maintaining our established quality and artistic consistency between various projects and external partners.
  • Be able to collaborate with an array of multidisciplinary departments and tailor the data sharing pipelines between them as required.
  • Posses a firm understanding of industry standard performance oriented asset production pipelines, asset formats and project goals. 
  • Use multiple DCC packages, industry standard formats and scripting with both internal and DCC package-specific APIs to establish efficient department specific asset distribution pipelines.
  • Ensure that these assets are used in the correct way.

Guerrilla's asset library contains a wide range of intellectual property assets. These assets need to be organized and converted from proprietary formats to industry standard formats, allowing them to be used in different software packages and game engines. This role requires experience in scripting, particularly Python, to automate the process. Collaboration with internal departments and external partners is essential to deliver assets on time and ensure their accurate recreation in other pipelines.

Who You are

We'd love to hear from you if you:

  • Have three to five years related experience and/or training; or equivalent combination of education and experience. Has shipped one or more AAA titles as an Asset Artist or Outsource Artist preferred.
  • Have an excellent understanding of Python scripting language to help with the automation of tasks.
  • Have excellent foundation skills, including composition, design, and color theory.
  • Use of Microsoft Office Suite and with a high understanding of documentation process in Confluence or equivalent.
  • The ability to work with detailed concept art or reference art/materials and to find creative solutions for technically challenging tasks.
  • A good understanding of:
    • Photoshop, Substance Designer/Painter and Maya. Any additional DCC package is a plus.
    • Current-gen game engine limitations as it refers to memory, GPU and CPU performance.
    • ZBrush and high to low poly pipeline. 
    • Source control via Perforce. 


If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter addressing your reasons for applying with Guerrilla and support your application with a showreel showing off any recent and relevant work to the position. 

Please note: As part of this application, you will be requested to perform a practical skills test. 

This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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