QA Analyst (Combat Systems)


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At Guerrilla our QA staff are an integral part of the development process, working closely with other developers and production to help create the highest quality in our games. We are looking for a passionate, self-driven Analyst to help ensure the quality and performance of our combat systems.

What you will do

  • Own the quality of your assigned area end-to-end – designing, planning and executing all testing and quality-related activities
  • Select the most effective test strategies for your area, adapting to team and project requirements
  • Manage a team of combat testers, providing structure and direction for their passes and developing their knowledge of our tools and processes
  • Develop and foster strong working relationships with developers, producers, and other QA analysts
  • Liaison between developers/production and off-site QA staff
  • Advocate for increased quality in both your ownership area and in QA processes and practices
  • Analyze and interpret data / workflows, recognize critical issues, and raise concerns
  • Gain and maintain advanced technical knowledge of the assigned areas, up to and including development tools

Who you are

  • You have at least 3 years of professional experience in game QA, and want to build a long-term career in the discipline
  • You have previous experience testing combat systems and mechanics
  • You are passionate about product quality, advocating for best practices in both testing and development
  • You are proactive, able to work independently and thrive on challenges and problem-solving
  • You are an excellent communicator in English, both verbally and in writing
  • You are someone who enjoys games at any level, for any reason, and can advocate from the player’s perspective
  • You are currently eligible to work in the Netherlands and/or you are a citizen of the EU

Plusses

  • Experience working in multi-disciplinary teams developing complex products
  • 3D editor knowledge
  • Scripting knowledge
  • Gray box and white box testing experience

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla!

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions

 

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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