At Guerrilla, our QA team is an integral part of our development process, working closely with peers in dev and production to help achieve the highest quality possible in our games. We currently have a rare and unique opportunity for a passionate, self-driven QA Manager to safeguard overall quality and performance across all of Guerrilla’s upcoming projects, and to manage and mentor our internal QA team.
WHAT YOU WILL DO
- Drive high level, long term vision for quality and testing best practices at Guerrilla
- Ensure consistency for QA processes and workflows across multiple projects
- Partner with Production and various development and service teams to continuously optimize the overall quality of our projects
- Manage, mentor and develop the internal QA teams
- Build and maintain productive relationships with various external teams involved in Guerrilla’s QA processes
- Create and maintain high level quality reporting and risk assessment
- Develop investment strategies for development of testing tools/automation, as well as team growth
WHO YOU ARE
- You have previously led QA teams on multiple concurrent projects in the games industry
- You have extensive experience in all phases of game development
- You have a leadership approach centered on support and enabling growth for the team
- You are passionate about quality and advocating for the user
- You can communicate effectively with a wide range of individuals and groups
- You love mentoring team members at various stages of their career
- You are excited about driving positive change in an organization
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Motivation Letter - we like getting a read on why you think you're a good candidate AND why you want to work for Guerrilla!
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: Does Guerrilla offer remote positions?
A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.