Quest Designer

Overview

Design,
Amsterdam, Netherlands

Collaborate on stories that define a world

OUR QUEST DESIGN TEAM

Our Quest Designers build exciting, challenging gameplay spaces that help tell powerful stories in a rich, dynamic open world. We split our time between building the story critical gameplay of the main quest, and working with the narrative team to design and develop the side quests that bring life to the worlds of our games. Our Quest team collaborates with almost all other departments in the company, and is at the center of development on our games.

WHAT YOU WILL DO 

As a Quest Designer, your main tasks and responsibilities are:

  • Build ground-breaking, innovative gameplay experiences that immerse the player in the story;
  • Own your ideas: build, script and polish them from concept through final implementation;
  • Cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers;
  • Based on our play-test driven development schedule, focus on iteration and polishing of quests and missions.

WHO YOU ARE

We’d love to hear from you if you:

  • Have 2 or more years of experience as a Quest or Mission Designer;
  • Have shipped at least one title;
  • Are experienced with 3D world and level building tools and/or have a technical background in programming or scripting.

INTERESTED?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and Cover Letter!

If you have any questions, feel free to contact Wessel Haytink (Studio Recruiter) through recruitment@guerrilla-games.com.

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.