Who we are
Our Producers are a critical part of the development team at Guerrilla, empowered with extensive responsibilities and always on the lookout for ways to innovate.
What you will do
Reporting into the Central Teams Lead Producer, You will be a senior member of an innovative expert team focused on executing world class animation and building next generation animation tools and technologies.
You will work closely with the Animation Direction and our various Production teams developing and improving on processes, managing requests and budgets, reporting on status, providing input for the schedule, team growth, external partner opportunities, and facilitating communication and information sharing.
Some of your responsibilities and tasks include:
- Coordinate day-to-day work of team; Track status and generate reports.
- Facilitate intake of requests from multiple projects, weigh against available resources and map on a cross project-schedule.
- Partner with Animation Direction and department Leads on strategy
- Evolve existing processes and explore introduction of new ones.
- Schedule reviews, document feedback, and design JIRA workflows.
- Work closely with Production team to ensure continuity of content, and appropriate resource distribution between teams.
- Mentor members of the feature Production team that work with Animation groups
- Chase impediments and flag risks.
- Facilitate inter-departmental communication with other teams such as art, vfx, lighting, audio, writing and world design to mitigate complex co-dependencies.
Who you are
- You have at least 7 years prior game or film industry experience, with a minimum of 1 full cycle shipping a title.
- You possess an understanding of real-time animation pipeline.
- You have a high level of technical proficiency, and are excited to engage with a proprietary toolset/engine.
- Comfortable in an ambiguous and dynamic work environment, embracing changes and accepting revisions if needed to improve the game.
- You possess excellent oral and written English communication skills.
- You have experience with tracking work and mitigating risk.
- You’re able to effectively communicate with artistic and technical team members.
- You’re able to switch between day-to-day firefighting and high-level strategy.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.