Animation Programmer (All Levels)


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Guerrilla is looking for an Animation Programmer to help extend Decima’s animation systems.

Overview

You will work with Technical Animators, Riggers, The Mocap Team, and other Gameplay programmers to define and extend our in-game Animation Systems.

Who we are

The Game Tech team is responsible for our in-house animation solution. This consists of a hierarchical blend tree/state machine and code generation system to produce native C++ code. We build both the run-time system as well as the authoring tool comparable to the Unreal Animation Blueprint editor. We also work on other areas like facial animation, procedural animation, animation compression/streaming and physics.

What you'll do

  • You will research, design, build and extend the run-time animation systems listed above.
  • Depending on your experience and preference, you will also work on expanding our animation tools UI.
  • You will help artists by analyzing their work(flow), suggesting improvements, and building the systems needed to achieve their vision.
  • You will profile and optimize the performance of the systems you build.

Who you are

  • You have strong communication skills and a good command of the English language.
  • You have a helpful, solution-oriented attitude.
  • You love to R&D and learn new things.
  • You are an experienced C++ programmer and care about writing readable and maintainable code.
  • You have a good understanding of 3D math.
  • You have experience with skeletal animation systems.

Pluses

  • You have experience with machine learning.
  • You have experience with animation authoring tools like Maya.

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter, and links to:

  • A C++ code sample that showcases your programming skills. Candidates that cannot show code samples should indicate this and we can discuss alternatives.
  • Any demo materials you may have to show off the animation systems you worked on (videos / screenshots / description)

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Frequently asked questions

 

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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