Manage internal Art Production at highest quality, ensuring timely delivery
OUR PRODUCTION TEAM
Here at Guerrilla we are proud of producing console games with astonishing visuals. To produce the vast amounts of high quality (environment) art for our games, we work together with both in-house artists as well as external art studios. The art varies from the creation of art assets to technical features for the purpose of World Building, that really push the visual fidelity of our games in all aspects.
WHAT YOU WILL DO
As a Senior Art Producer, we will look to you to:
- Set up and maintain project schedules for both short and long term project goals;
- Understand the quality needs of the project and translate these into requirements for (high volume) art production;
- Manage risks, issues and change requests and proactively solve problems before they impact the schedule or the end result;
- Partner with Art Direction and the Art Team Leads to keep production running smoothly and effectively;
- Communicate relevant information to different stakeholders at the appropriate time;
- Negotiate scope and quality with Art Directors in order to find the solutions that best fit the requirements of each game;
- Anticipate resource needs, both short-term and long-term, able to work with changing design requirements;
- Collaborate with the Outsourcing Manager to plan feasible scope.
WHO YOU ARE
We’d love to hear from you if you:
- Have 4 or more years of experience, managing art production teams for (open world) games;
- Possess advanced working knowledge of modern project management methods and tools;
- Have a background in art that helps you thoroughly understand the artistic and technical side of art production;
- Have a proactive, can-do attitude and are comfortable in a dynamic work environment, embracing changes and accepting revisions if needed to improve the game.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.