Senior Character Animator

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Create stylized keyframe animations for real-time movement.


Guerrilla’s Character Animation team focuses on creating high quality in-game animations to ensure the player's experience can be as immersive and believable as possible. As a Character Animator, you breathe life and personality into both our player characters and NPCs. As a member of this team, you will collaborate closely with other departments to create AAA content from the initial prototype to the final shippable version.


You have to be very comfortable with creating stylized keyframe animations and evidence the ability to explore and portray a variety of personalities through your animations. 

As a Senior Character Animator, we will look to you to:

  • Create compelling, entertaining and visually appealing hand-keyed gameplay animations for player characters and/or NPCs
  • Collaborate closely with Design, AI, Art Direction, Animation Tech and other departments to realize the vision of the team
  • Take ownership of your work, and guide it to successful completion from start to finish. 
  • Be proactive and bring originality into your work
  • Mentor, train and inspire the animation team and help them grow and develop


We'd love to hear from you if you:

  • Have at least 3 years of relevant experience as an animator, and can share portfolio samples showing a focusing on stylisation and a good range in characterization 
  • Excel at creating dynamic, expressive keyframe animations
  • Possess strong knowledge of traditional animation principles and how to apply them to enhance character appeal and gameplay
  • Have experience in setting up animation networks
  • Have strong communication skills
  • Have a background that adds to the diversity of Guerrilla’s team


You can expect a practical skills test to be part of the selection process. Selected candidates will be informed about the details of this test in due time.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link to your reel where you showcase your best and most recent, relevant work.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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