Senior Character Rigger


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Help us meet our aesthetic and in-game requirements while working within technological specifications.

OUR TECH ANIMATION TEAM

Guerrilla is looking for an ambitious individual with a proven track record in the rigging and skinning of highly stylized characters to join our Technical Animation Team. As the successful candidate, you will collaborate with our Art, Design, and Animation teams to help meet our aesthetic and in-game requirements while working within technological specifications. You will assume responsibility for the skinning and rigging of our characters. Achieving the delicate balance between the complexity and the usability of the rig is an important part of your day-to-day tasks.

WHAT YOU WILL DO

As a Senior Character Rigger, your main tasks and responsibilities are: 

  • Rigging and skinning of a wide variety of characters using existing tools, and drive the development of new tools to aid and improve runtime deformations.
  • Developing rigs that push the quality of faces, clothing and hair to new heights.
  • Your rigs will allow animators to deliver high quality keyframe animation uncompromised by limitations of technical processes. 
  • Defining workflows and pipelines in consultation with your colleagues, and developing and improving in-house tools as needed while remaining aware of the impact of your decisions on other disciplines.
  • Researching and developing new techniques, approaches and solutions as required.

PRINCIPAL WORKING RELATIONSHIPS

  • You will work within the Technical Animation team to define processes and tools that help improve the overall quality of our skinned characters in the most efficient way possible.
  • You will work closely with the Animation, Modeling and Outsourcing teams to turn their art assets into runtime assets.
  • You will work closely with the Engineering team to develop tools and workflow, and to troubleshoot runtime issues.

WHO YOU ARE

We’d love to hear from you when you have:

  • Over five years of professional experience in feature film animation or games;
  • A demo-reel that  exhibits a wide selection of character rigs, from creatures to highly stylized characters;
  • Experience working as or with animators to ensure the best possible rigs;
  • Firm grasp of anatomy and facial rigging;
  • Excellent Maya skills;
  • Proficiency with scripting languages Python (first), Maya Python API (second).

INTERESTED? 

If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla. and support your application with a showreel showing off any recent and relevant work to the position. 

Please note: As part of this application, you will be requested to perform a practical skills test. 

This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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