Tools/Engine Programmer - Cinematics

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Guerrilla is looking for a Tools/Engine Programmer to join our Cinematic Tech team, to help improve and extend the cinematic animation technology and tools used in our upcoming titles.


At Guerrilla we love making world-class real-time cinematic experiences.

Our Cinematic Tech team works closely with other programmers, designers, and animators to create highly performant real-time cinematic systems. We also produce the tools our content creators use in the Decima Engine’s Editor to build cinematics.

Software created by the Cinematic Tech team supports our users every step of the way, from importing animations and sounds to the Decima Editor, to playing them in real-time in the engine. We build and maintain flexible innovative pipelines to and from various content creation tools.


Our Cinematic system is a flexible and powerful system used for anything from non-linear conversations, rappelling down a Tallneck to full-on cinematics. Its core is based on a state machine of linear timelines, which users can customize to create non-linear scenarios and the timelines are used to create animation sequences.


As a Tools Programmer on the Cinematic Tech team, we will look to you to: 

  • Tackle complex coding tasks together with your fellow software engineers, to ensure our cinematic systems perform flawlessly
  • Partner closely with artists and designers, bringing their visions to life. You'll optimize their workflows, turning creative ideas into cinematic experiences that captivate players.
  • Develop our extensive real-time sequence system by refining both its runtime functionality and the supporting tools that empower our creative process.
  • Architect, develop, and maintain cutting-edge features and tools for our dynamic sequence and cinematic pipelines.


To be considered a candidate for this role, we expect you to:

  • Have repeatedly proven your ability to architect, build, and scale complex systems in C++ 
  • Provide examples of how your contributions have empowered artists, designers, and animators to bring their creative visions to life
  • Highlight specific instances where your strong user-facing qualities and solid interpersonal skills have made a measurable impact.

As a bonus, please also let us know if you have any experience with the following:

  • Building systems that fused storytelling, animation, and interactivity with DCC tools like Maya or MotionBuilder
  • Animation Programming
  • Programming with Python
  • Working with projects that utilized in camera/character/ facial animation and/or mocap


If you think you’re up for the challenge, we’d love to hear from you! Be sure to submit your CV and a Cover/Motivation Letter; we like to learn a bit about your background and your reasons for applying at Guerrilla.

Application Advice

If you have any supporting materials such as C++ code examples, demo reels, etc. that you'd like to show us, we encourage you to include them in your application.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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