Senior Creature Animator


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Our Creature Animation Team

Guerrilla is looking for a Senior Creature Animator with extensive experience animating animal movement and behavior. As a Senior Creature Animator, you will be part of a diverse team of animators that collaborates closely with Game Design, Visual Design and Code to create engaging creatures for our compelling gameplay. As a Senior Animator for this dedicated creature team, we will look to you to deliver world-class creature animation quality in both aesthetic and in-game contexts.

What you will do

As the Senior Creature Animator, you will ensure that your animation output continuously meets Guerrilla’s high standards, while keeping out a keen eye for ways to push boundaries and level up the discipline. You will apply your animation knowledge to create real-time animalistic movement with a focus on quality and realism, while collaborating with game designers and programmers to fulfill tasks according to the production plan.

As Senior Creature Animator, your main tasks and responsibilities are: 

  • Take ownership of your work, and guide it to successful completion from start to finish.
  • Be proactive and bring originality into your work
  • Mentor, train and inspire the animation team and help them grow and develop
  • Create animalistic and grounded hand keyed animations that have a very strong foundation in realism
  • Work closely with the Animation Director, Lead Animators, Design, AI, Art direction, Anim Tech and other departments to realize the vision of the team.

Who you are

We would love to hear from if you:

  • Have honed your skills as an animator in the game industry for at least 5 years. Additional experience in parallel industries such as VFX is a definite plus!
  • Demonstrate and excel at realistic key framed animations of characters/creatures large and small;
  • Are comfortable to collaborate with the Game Director and Animation leads to ensure that the animations meets expectations of quality, consistency and style;
  • Have clear and correct communication, strong problem solving skills, and a willingness to support the team, and production where needed;
  • Possess excellent working knowledge of current animation techniques and Maya; 
  • Are high on initiative, have great written and verbal communication skills, and know how to manage your time effectively;
  • Are keenly aware of the state-of-the-art developments within the game industry and you want to push it to the next level.
  • Are comfortable to handle feedback and open to changes in direction;

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button or by following this link: Be sure to submit your CV, Cover Letter and Showreel where you showcase your best and most recent, relevant work.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

Assessment

A practical skills test will be part of the selection process. Selected candidates will be informed about the details of this test in due time. 

Apply now »

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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