Senior Dialogue Designer


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WHO WE ARE

Guerrilla, the Amsterdam-based PlayStation studio behind the critically acclaimed action RPG Horizon Zero Dawn and the recently released Horizon Forbidden West, is looking for an experienced Dialogue Designer. In this role, you will join Guerrilla’s multifaceted team of Audio pros, collectively tackling a wide range of deep, complex creative and technical challenges. To accomplish your goals you can expect to collaborate closely with designers, writers, animators and technicians throughout the studio.

 

WHAT YOU WILL DO

In this newly created position, you will help Guerrilla create world class story content and ideate, concept and deliver dialogue systems that make our characters (playable and NPC) feel alive in gameplay settings. Among other things, we will look to you to:

 

  • design and build dialogue systems with complex logic that set the standard for AAA games.
  • collaborate with design, audio and writing teams to make the dialogue systems part of a fluid player experience.
  • integrate and mix cinematic dialogue in our games.
  • supervise dialogue asset editorial and mastering.
  • understand, troubleshoot and improve our dialogue recording pipeline.
  • design and maintain large dialogue features and communicate them to your peers.
  • present and evangelize your proposed features in interactions with other disciplines.

 

WHO YOU ARE

To be considered a candidate for this position, we expect you to: 

  • have ample, proven experience working on dialogue topics in games and/or films.
  • have an excellent ear for sound quality, dialogue performance and timing in the context of a game.
  • be experienced in editorial and mastering of dialogue audio.
  • be analytical, understand complex systems, and have developed skills in troubleshooting them.
  • be self-motivated, take initiative and are willing to prototype and pitch ideas to the team.
  • know how to listen, be open to constructive feedback, and give the same to others. 

Plusses

  • You have worked on AAA games or other projects comparable in scope and complexity to ours.
  • You have experience in node based scripting such as Max MSP, Unreal blueprints, etc.

 

Please note: Our vacancies are based on-site, in our studio in the heart of beautiful Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we offer hybrid work models allowing our employees to work from home one or more days per week.

 

INTERESTED?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV and a cover/motivation letter. 

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.



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Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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