Guerrilla is looking for an experienced and passionate Senior Gameplay Systems Designer to help create a variety of meaningful choices in core gameplay loops. We are searching for a seasoned candidate capable of designing and utilizing gameplay systems and their parameters to create items and character skills that can result in fun, interesting and spectacular experiences.
What you will do
As a Senior Gameplay Systems Designer at Guerrilla, you will:
- Design, prototype and implement gameplay systems and contents related to character skills, items and power progression
- Explore creative ways to create unique gameplay items and skills befitting the character and the world
- Work closely with 3C and Combat Designers to ensure cohesive player experience
- Work closely with programmers, artists and UI/UX designers to make high quality playable contents
- Work closely with your Lead, Directors and Producers to ensure a timely delivery of design documents and in-game features.
- Use metrics, player feedback, and a multitude of diverse analytics to improve the player’s experience
- Research and analyze games and other related medium for inspiration, and to share, inform, influence and teach rest of the team
Who you are
- You have 5+ years of experience as a Gameplay Systems Designer with demonstrable experience working on gameplay systems related to character skills, items and power progression
- You have shipped at least one AAA game where you were in design ownership of gameplay systems related to player tools
- You have experience with node-based scripting to prototype and implement your ideas
- You understand and can adapt to the technical limitations of an online environment.
- You have excellent written and verbal communication skills (in English)
- You are comfortable working in a team environment and to provide and receive constructive criticism.
- You are self-motivated and take initiative.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.