Senior Human Resources Manager


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PlayStation Studios is a collective of studios and teams from different parts of the world that, every day, takes a step toward advancing the nature of entertainment through our games and positive impact on people's lives. We are looking for a Sr. HR Manager to work with senior studio leadership, managers, producers, and employees of PlayStation Studios to build and sustain an innovative, diverse, creative, and highly engaged workforce, reporting into the Director, HR Business Partner EMEA Studios.

What you will do

This role requires proven success in delivering HR strategies and programs that enable and continuously improve business performance. Successful candidates will:

  • Build and maintain trusting relationships with studio, department, and project leadership teams.
  • Partner with senior leaders, studio Works Council, HR peers, and direct reports to develop and implement best practices and programs.
  • Assess and anticipate HR-related needs within the studio to develop integrated solutions that drive the studio, PlayStation, and Sony Interactive Entertainment consistently toward best-in-class employment practices.
  • Drive organizational design and strategic mid-range planning for optimal people and business solutions.
  • Demonstrate exceptional communication and interpersonal skills with the capability to influence key decision-makers through innovation, collaboration, and a data-driven approach.
  • Actively lead and develop HR direct reports
  • Assess, advise, and resolve a variety of situations, including but not limited to interpersonal/communication challenges, and performance issues
  • Proactively identify and analyze data to recognize ER trends and patterns that will assist the studio leadership in their strategic work of creating an inclusive culture through recommended solutions and actions.
  • Provide coaching to managers on best practices related to employee relations topics (e.g. giving effective feedback, documentation, etc.) to drive a high performing culture.
  • Conduct investigations, partnering with Employee Relations colleagues and Legal as appropriate.
  • Consult managers on Employee Survey feedback interpretation and action plan recommendations.
  • Advise on the development, improvement, and implementation of policies and procedures that will help create a more inclusive culture and be the main point of contact for the Works Council 
  • Oversee studio onboarding execution and provide experience data to studio departments and locations, to continuously evolve and improve the employee experience from day one.
  • Partner with studio leadership to develop next generation leaders through effective talent and succession practices.
  • Partner with key business groups such as talent acquisition, compensation, DE&I, talent development, people analytics, and people experience to support business goals.

Who you are

To be considered as a candidate for the role, we expect you to have:

  • 8+ years of previous experience and proven results within HR in a fast-paced, high-tech, entertainment or creative environment
  • 2+ years of HR experience in a gaming environment, preferred
  • Previous experience working with centralized HR support is a plus
  • Experience working with Works Council is a prerequisite 
  • Excellent communication skills and experience working with leaders and employees at all levels of the organization
  • Demonstrable ability to provide authentic feedback to leaders and managers
  • Strong Project Management skills
  • Ability to create and develop business relationships with leaders and employees; a people person who enjoys collaborating with others
  • Solid organizational skills, including the ability to accomplish demanding timeline objectives, multi-task on assignments
  • Passionate and sense of urgency for execution; natural curiosity and willingness to take risks; ability to use creativity to problem solve; ability to look at human resources in new and different ways; desire to make a difference.
  • Dutch language skills and Dutch labor law experience are a plus for this role

Please note that we will only consider candidates currently residing in the Netherlands for this role.

Interested?

If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a motivation letter - we like getting some insight into your reasons for applying to Guerrilla.

Please note: This position is based in our studio in the heart of Amsterdam.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply now

Frequently asked questions

 

Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  

 

Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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