Guerrilla - creators of the PlayStation hit games Horizon Zero Dawn and Horizon Forbidden West - are currently looking for an Infrastructure Programmer to join our Tools & Tech Team. Over the years, our programmers have created a very capable engine and a complete set of tools to form a solid basis for our games. With these games growing in complexity and number, and an ever growing number of platforms to support, we require help developing the engine and tools further.
Who you are
- You are an experienced C++ or Python programmer with an interest in both languages;
- You care deeply about code and the tools and systems that support development.
- You have worked as a tools or system programmer, or as a devops or build engineer.
- You're comfortable working with a very large existing code-base and tool set.
- You enjoy working in an innovative, highly dynamic game development environment.
What you will do
- Develop new tools and maintain the existing systems that make up the development infrastructure at Guerrilla.
- Create innovative new ways to utilize our build farm and other distributed processes, improving our continuous integration builds and the tools that support them.
- Improve our C++ tool-chains (Clang and Visual Studio), implement static analysis tools, improve our distributed build tools and organize our code base and documentation.
- Design and implement new version control system tools so code and content can be more easily shared, both within the team and between the team and outside partners.
- You have experience with continuous integration or automated testing;
- You have experience with client-server programming and distributed processes;
- You have past experience with large, scalable systems and high performance computing;
- You have past experience in a similar position in the video games industry.
If you think you’re up for the challenge, we’d love to hear from you!
Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla.
Please note: This position is based in our studio in the heart of Amsterdam.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.