Senior Narrative Systems Designer

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Fill a dynamic world with compelling conversations and dialogue

Our team

Our Narrative Designers are driven to push the boundaries of storytelling in open-world games. We want players to feel hooked by our characters and dialogue, to enjoy having their actions and choices reflected back at them, and to savor a game world that feels alive and real. To accomplish these goals, we collaborate closely with writers, animators, technicians, and other designers throughout the studio.  

What you will do

As a Senior Narrative Systems Designer, your main tasks and responsibilities will be to:

  • Develop dialogue and conversation systems that raise the bar for AAA games
  • Analyze, design, improve, and implement in-game ambient dialogue and banter systems
  • Build, track, manage, and maintain systems with highly complex narrative logic
  • Collaborate with UI designers to create a fluid, intuitive, and imaginative dialogue interface
  • Work closely with writers and designers to make the world and characters sound and feel alive
  • Support other teams with their narrative design needs

Who you are

We’d love to hear from you if you:

  • Have 4+ years of experience as a narrative designer at a AAA studio, having shipped at least one AAA game title
  • Possess detailed knowledge of narrative design in open-world RPG games, both single-player and online
  • Have extensive experience with complex narrative design tasks and dialogue systems
  • Have hands-on experience with node graph based scripting or sequencer toolsets.
  • Are proficient with prompt iterations based on rapidly evolving feedback
  • Are able to directly communicate with programmers to implement and iterate on your systems


If you think you’re up for the challenge, we’d love to hear from you! 

Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla. Samples of conversation, dialogue, and/or narrative systems would be greatly helpful. Video links and/or short descriptions of the systems and your involvement are ideal.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

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Frequently asked questions


Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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