Guerrilla is looking for an experienced and passionate Player Investment Designer to help create a variety of meaningful, rich and rewarding investment systems. We are searching for an experienced Designer, capable of crafting positive mechanics that drive player comportment toward having fun with others and investing in their experience in relevant ways.
What you will do
As a Player Investment Designer at Guerrilla, you will:
- Design, prototype and implement systems that steer and incentivize player investment in our game world and characters
- Find original ways to sustain player engagement while ensuring that our game can be enjoyed by players with diverse backgrounds for many years to come
- Devise unique mechanisms and objectives through which players can develop a close, personal bond with our content
- Build long term player engagement by balancing content quality and quantity
- Create high quality playable content in close collaboration with other teams, including Programmers, Artists, UI/UX Designers, and others
- Work closely with your Lead, Directors and Producers to ensure a timely delivery of design documents, in-game features
- Use metrics, player feedback, and a multitude of diverse analytics to improve the player experience
- Research and analyze games and related media for inspiration, and to share, inform, influence and inspire your teammates
Who you are
We’re eager to hear from you if you:
- Have 5+ years of experience as a Player Investment Designer with demonstrable experience working on features related to players’ long-term goals, rewards, and investment
- Have shipped at least one game, preferably an online or multiplayer title, on any platform, where you were in design ownership of player investment systems
- Understand and can adapt to the technical limitations of an online environment.
- Have excellent written and verbal communication skills (in English)
- Are comfortable working in a team environment, providing and receiving constructive criticism.
- Are self-motivated and take initiative.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: Does Guerrilla offer remote positions?
A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.