Senior / Principal Visual Effects Artist


Amsterdam, Netherlands


As a Visual Effects (VFX) Artist, your main tasks and responsibilities are: 

  • You are responsible for creating, visualizing and implementing particle and shader effects in close collaboration with the design and art departments;
  • You will work on a wide range of environmental, weapon and character effects;
  • You are responsible for making your work to run within performance requirements;
  • You are responsible for setting up logic that drives your effects using our visual scripting language (similar to Unreal Blueprint).


We are looking for a Visual Effects (VFX) Artist who has the following experience and expertise: 

  • You have a strong technical and artistic skillset with a passion for building expressive effects shaders;
  • You have experience with Maya or similar 3D packages and node based shader building (Unreal, Maya hypershade, etc);
  • You have strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc);
  • You have experience in visual scripting language;
  • Self-motivated to learn and explore new software;
  • You enjoy working in agile, multi-disciplinary team;
  • You are pro-actively solving issues that might arise during production.


  • Experience with other engines and tool sets such as Unity, Unreal, etc;
  • You have shipped a title before;
  • Houdini experience.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the "apply now" button. Be sure to submit your CV, Cover Letter and portfolio where you showcase your best and most recent work. A test can be part of the application process.  
If you have any questions, feel free to contact Wessel Haytink (Talent Acquisition) through


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.