“Connect all developers, engage in problem solving and help us to ship the best games possible!“
Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal timeframe. As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
WHAT YOU WILL DO
As a Senior Producer, your main tasks and responsibilities are:
- Ensuring game projects run as smoothly and efficiently as possible, from concept to completion on time, while working with limited supervision and using your own independent judgement outside of existing procedures when necessary;
- Managing all stakeholders and dependencies in the projects, dealing with a large number of different teams (and different dynamics);
- Maintaining project schedules and status reports, dealing with possible risks and inevitable changes/alterations to original planning before they impact the schedule or overall end result;
- Evaluate cross-discipline development pipelines to present well researched improvement ideas to leads;
- Efficient scheduling and running of meetings, assessing all prior requirements and ensuring goals are clear and followed up on;
- Contribute ideas openly and regularly for improvements to our studio practices at Guerrilla;
- Mentoring of junior producers.
WHO YOU ARE
We’d love to hear from you if you:
- Have 5 or more years of experience in games as a Producer, working with complex cross disciplinary teams;
- Have experienced all stages of AAA development from concept to release as a Producer;
- Thrive on opportunities to engage in high pressure problem solving;
- Are capable of reading between the lines to clearly identify the most critical points in development discussions;
- Enjoy taking a large numbers of variables, boiling them down to a clear and driven message with achievable goals.
If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV and a Cover/Motivation Letter; we like learning a bit about your background and your reasons for applying at Guerrilla!
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.