Senior Quest Designer

Overview

Design,
Amsterdam, Netherlands

Guerrilla is looking for a senior designer with experience in the creation of open world quests and missions to work on our future projects. 

What You Will Do

  • You will create ground-breaking, innovative gameplay experiences that immerse the player in the story
  • You will document, build, script, bug-fix and “own” your ideas, overseeing them from concept through to final implementation
  • You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers
  • You will prototype and pitch your own design ideas to the team
  • You will mentor junior designers, helping them improve their design practice

Who You Are

  • You have a proven track record of at least one shipped title, preferably more
  • You’re comfortable with both conceptual and practical aspects of game design
  • You are experienced with 3D world and level building tools
  • You work well in a small team, are open to constructive criticism, and know how to listen and give feedback to others
  • You’re comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • You’re self-motivated and proactive
  • You have experience with one or more of the following:
    • Quest or Mission design; player flow through a space, player goals
    • Mechanics and level experience; player mechanics, system design, etc.

Plusses

  • You have a technical background in programming or scripting
  • You have experience developing Open World games
  • You have a passion for creating rich narrative experiences
  • You have played our most recent games and can discuss them with familiarity

Notes

Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.