Senior Social Systems Designer

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Guerrilla is looking for an experienced Senior Social Systems Designer with a passion for game systems that can bring players together to form lasting friendships.


Reporting to the Lead Game Designer, you will work within a team of designers with special focus on the social systems. As an experienced Social Systems Designer you will design and share innovative features to build, engage, and nurture player interactions and relationships. In this role you will:

  • Promote safe, healthy and fun social experience between players with varying degrees of social engagement comfort levels.
  • Explore creative ways for players to connect with strangers in-game that can evolve into lasting friendships.
  • Design matchmaking systems that promote like-minded players to find each other.
  • Design verbal and non-verbal communication tools for players smoothly take on cooperative challenges.
  • Collaborate with the design team to ensure promotion of positive social experience and prevent abuse in all features
  • Design and ensure early integration and testing of moderation tools that promotes safe community
  • Work closely with your Lead, Producers and Project Managers to ensure a timely delivery of design documents and in-game features.
  • Coordinate with QA to make sure game features are fully tested and stable. 
  • Work closely with the community developers to ensure social systems working as intended
  • Analyze and parse tracked data to extract actionable tasks. 
  • Analyze how games on the market utilize social interactions to promote player-to-player bond.


We’d love to hear from you if:

  • Have 5+ years of experience as a Game Designer, with 1+ shipped title as a Social Designer, and demonstrable experience working on social systems (e.g. player communication, matchmaking, moderation tools, and first party platform integration).
  • Have clear and correct communication skills (in English), strong problem solving skills, and a willingness to support the team, leads and production where needed.
  • Can clearly advocate and prioritize social features to internal and external stakeholders, and ensure our design and community philosophies are consistent.
  • Have experience with node-based scripting to prototype and implement your ideas.
  • Understand and can adapt to the technical limitations of an online environment. 
  • Understand features and limitations of console platform social features to better integrate and adapt alongside in-game social features.
  • Are able to work within an international team environment.
  • Have a keen interest in game industry developments and competitor research.

Please note: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we do offer hybrid work models allowing our employees to work from home one or more days per week.


If you think you’re up for the challenge, we’d love to hear from you! You can apply by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and a link or PDF file of your portfolio where you showcase your best and most recent work.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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Frequently asked questions


Q: Does Guerrilla offer remote positions?

A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.

Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.  

Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.  

Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.  

Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!  

Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.  


Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.  

Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.  

Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.  

Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.  

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