Senior Technical Animator/ Character TD


Amsterdam, Netherlands

Procedural rigging and skinning of characters with an emphasis on their runtime deformation.

Technical Animation Team

Within the Technical Animation team you will define processes and tools that help improve the overall quality of our skinned characters in the most efficient way possible. We work closely with the Animation, Modeling and Outsourcing teams to turn their art assets into runtime assets. Together with the Engineering team we help develop tools and workflows, and to troubleshoot runtime issues.


What you will do

You will collaborate with our Art, Design, and Animation teams to help meet our aesthetic and in-game requirements while working within technological specifications. You will assume responsibility for the skinning and procedural rigging of our characters, with an emphasis on their run-time deformation. Achieving the delicate balance between quality and performance impact is an important part of your day-to-day tasks. 

Your main tasks and responsibilities will include: 

  • Overseeing the skinning of a wide variety of characters using existing tools, and drive the development of new tools to aid and improve run-time deformations;
  • Help ensure that art and animation quality remains uncompromising by limitations of technical processes;
  • Define workflows and pipelines in consultation with your colleagues, and develop and improve in-house tools as needed while remaining aware of the impact of your decisions on other disciplines;
  • Develop a thorough understanding of the technical art goals and guidelines, and use these goals as guidance for decision making.

Who you are

We’d love to hear from you when: 

  • You have over 5 years of professional experience, with more than one AAA title shipped or an equivalent amount of experience from a related industry;
  • You have experience working with game engines and game systems;
  • You have a firm grasp of anatomy and procedural rigging;
  • You have excellent Maya skills;
  • You have extensive knowledge of vector math;
  • You are proficient with scripting languages Python (first), Maya Python API (second).


A practical skills test will be part of the selection process. Selected candidates will be informed about the details of this test in due time. 


If you think you’re up for the challenge, we’d love to hear from you! You can apply before May 30th, 2019 by hitting the “apply now” button. Be sure to submit your CV, Cover Letter and showreel where you showcase your best and most recent work.

If you have any questions, feel free to contact Riem Halawani (Studio Recruiter) through 


Guerrilla is part of Sony Interactive Entertainment. We are an equal opportunity employer and value diversity at our company. Because of the volume of replies we receive, we will not be able to respond to every applicant.