Empower Artists to deliver world class assets in volume, on time
Guerrilla's Tech Art Team works closely with other teams (Art, Tools, QA) to support efficient asset generation and management. Using a unique combo of technical skill and artistic insight, our Tech Artists create the connective tissue between Art and Code.
What You Will Do
Guerrilla, the Amsterdam-based studio behind the critically acclaimed action RPG Horizon Zero Dawn and the recently released Horizon Forbidden West, is looking for a Senior Technical Character Artist to support our future plans for the Horizon universe.
In this role, you will:
- Embed with our Character Art Team to create clever, consistent and future-proof ways to generate and manage character and costume elements in volume;
- Ideate, create and implement dedicated solutions for complex aspects such as cloth, hair, and fur;
- Ensure scalability in performance, memory management and throughput times;
- Address content demands by efficient data wrangling and batch optimization;
- Tackle day to day requests for improvements and bug fixes.
Who you are
- You have previously worked in the gaming industry or equivalent;
- You have thorough knowledge of 3D Character Modeling, Rigging and Animation tools and workflows (Maya);
- You are skilled in Python;
- You are pragmatic and not afraid to get your hands dirty;
- You take ownership over your work, and are intrinsically motivated to deliver quality results;
- You enjoy collaborating with others and creating cross-department solutions.
A full-time position in a dynamic and challenging work environment, with excellent primary and secondary benefits and relocation (if required). You will get to work with some of the world’s most talented game developers, in our studio in the heart of Amsterdam!
If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV and a portfolio/show reel that shows your best and most recent work. We also welcome a motivation letter expressing your interest for the role and Guerrilla.
Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.
Frequently asked questions
Q: Does Guerrilla offer remote positions?
A: Unless stated otherwise, our vacancies are based on-site, in our studio in Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on role, we do offer hybrid work models allowing our employees to work from home one or more days per week.
Q: I don't have any work examples. Can I still apply for a job?
A: It's essential that you can prove to us that you have the necessary skills for the job. Rushing into an application without supplying the required materials won't leave a good impression. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs.
Q: I have no experience in the games industry. Can I still get a job with you?
A: Games industry experience is certainly a bonus, but it's not always necessary. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process.
Q: I applied for a job with you, but I haven’t heard back. What happens now?
A: We aim to respond to all applications within three weeks. Due to the volume of requests, this sometimes takes a little longer. If you have not heard from us within three weeks, your application was most likely unsuccessful.
Q: How can I arrange a job interview with you?
A: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. It's important that your application stands out from the crowd. Go ahead, impress us!
Q: I'm considering working at Guerrilla in the future. Is it possible for me to come for a tour of the studio?
A: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas.
Q: I'm a university student looking for a company that can help me with a (master) thesis assignment. Can we arrange a meeting to look at the different possibilities?
A:We like to help out with university level assignments when we can! However, due to time constraints and deadlines this isn't always possible. Please send a brief e-mail outlining the aims of your assignment and what input you would need from us. We'll let you know if we are able to help you.
Q: I'm a high school student and I have to do a school assignment on media and entertainment. Can I make an appointment for an interview with one of your employees to discuss this?
A: Due to the sheer number of requests we receive, we regret that we are unable to participate in interviews with school students.
Q: I have a great idea for a game. How can I submit it to you?
A: All of our game concepts are developed by our internal designers, in conjunction with our publishers. It is company policy not to accept game concepts from third parties.
Q: I'm still in school and I want to get a job in games in the future. What kind of education and skills do I need to achieve this goal? Can you provide me with information on the schools that teach this discipline?
A: The skills required to work in the games industry are very broad, as there are many areas in which you can work. In development there are roles in art, animation, programming, design, and project management. Other industry roles include sales, marketing, PR, and testing. The most important thing is to get an education in subjects that you enjoy and that you are good at. Your career adviser should be able to give you guidance as to which careers are suitable for an individual with your particular skills.